← Events of the day

Unreal Engine 5.8 adds support for Microsoft's Advanced Shader Delivery to remedy stuttering issues

🇺🇸 United States · Technology · 1 d ago
3
independent sources
3
outlets
0 / 0 / 0
mentions in 1 / 6 / 24 h
0×
pace of the last 6 h vs the previous 18
26.10 10:49 UTC
first publication

Confirmed facts

Each fact is a sentence from a source that at least two independent outlets report.

Shady Tactics: A year after Microsoft first introduced the feature, Advanced Shader Delivery is now expanding to popular game engines and digital storefronts.
Independent sources: 2 · TechSpot, TechPowerUp
Microsoft's ASD aims to address the problem by moving parts of the shader compilation workload away from local PCs and introducing two technologies: the State Object Database (SODB) and the Precompiled Shader Database (PSDB).
Independent sources: 2 · TechSpot, TechPowerUp
The ASD Tool, new software included with UE 5.8, can generate an SODB from a "cooked" Windows game build.
Independent sources: 2 · TechSpot, OC3D
ASD-based solutions will require users to install up-to-date graphics drivers, but the technology is ultimately expected to support gaming-capable GPUs across multiple vendors, with applications on both PCs and mobile devices.
Independent sources: 2 · TechSpot, TechPowerUp
Full evidence via the API

Facts with links, quotes, contradictions, unknowns, changes between versions and a suggested text length. On the Business plan there is a refined layer: Claude turns the sources into atomic facts with verbatim quotes and a short summary.

How it works Pricing

Sources

The same group number means one site, one wire agency or a near-verbatim reprint: such articles count as one independent source.

Report an error